Creepy Crawler

The target was to design and build an object that moves and behaves disturbingly.
This was achieved through random jerks, triggered when the sensor would sense a movement 5 meters away, making the audience feel uneasy.
Through Arduino programming, DC motors, and a DC motor controller I brought our creature to "life” and learned the basics of programming, soldering, and circuitry.
A collaboration with Aneeqa Salma Martinson and Lara van der Poel.